MuzzleFlashX: Difference between revisions
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cleanup, some monkey said it takes 3 integers |
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{categ|ini=art}} | |files={{categ|ini=art}} | ||
|values= | |values=comma-separated signed integers (X,Y) | ||
|default= | |default=0,0 | ||
|types={{categ|BuildingTypes}} | |types={{categ|BuildingTypes}} | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
Specifies the pixel firing offset(s) from the center of the structure, when garrisoned by [[InfantryTypes|infantry]] with {{f|Occupier|yes|link}}. Applicable to all Civilian [[BuildingTypes|buildings]] with {{f|CanBeOccupied|yes|link}}. | |||
==In {{ra2}}== | |||
Occupied (garrisoned) buildings in RA2 will use pre-determine Allied/Soviet occupation weapons when firing, determined by their {{f|Primary|link}} weapon for Allied, and {{f|Secondary|link}} for Soviet occupants. | |||
==In {{yr}}== | |||
The occupied building also requires {{f|CanOccupyFire|yes|link}} to actually fire in YR, and the weapon used must be defined on the infantry iself, by their [[OccupyWeapon]] and [[EliteOccupyWeapon]]. | |||
Revision as of 07:32, 23 April 2025
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| Flag: | MuzzleFlashX |
| File(s): | art(md).ini |
| Values: | comma-separated signed integers (X,Y) |
| Default: | 0,0 |
| Applicable to: | BuildingTypes |
Specifies the pixel firing offset(s) from the center of the structure, when garrisoned by infantry with Occupier=yes. Applicable to all Civilian buildings with CanBeOccupied=yes.
In Red Alert 2
Occupied (garrisoned) buildings in RA2 will use pre-determine Allied/Soviet occupation weapons when firing, determined by their Primary weapon for Allied, and Secondary for Soviet occupants.
In Yuri's Revenge
The occupied building also requires CanOccupyFire=yes to actually fire in YR, and the weapon used must be defined on the infantry iself, by their OccupyWeapon and EliteOccupyWeapon.





