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==See | ==See Also== | ||
[[:Category:{{PAGENAME}} Flags]] | [[:Category:{{PAGENAME}} Flags]] | ||
[[Campaign Progression]] | [[Campaign Progression]] | ||
Revision as of 04:54, 23 April 2025
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| Section: | [Basic] |
| File(s): | Maps |
This section defines the 'basic' map properties, such as its name, the map data format, player count, etc, and extra data for singleplayer missions.
The full list of tags, the value types for them, and a description are below:
| Name | string | The map name shown in multiplayer map selection |
| Official | boolean | Is this a map that shipped with the game, or does it need transferring? (MP) |
| NewINIFormat | int | Which map data format is used, and which coordinate system is used? |
| RequiredAddOn | boolean | Does this map require an expansion/mod? (MP) |
| FreeRadar | boolean | Will the mini-map work without the player owning a Radar? |
| SpeechSide | House | Which Sides EVA are we using today? |
| NextScenario | Map | The next mission map in a singleplayer campaign. |
| AltNextScenario | Map | The conditional next mission map in a singleplayer campaign. |
| EndOfGame | boolean | Is this the last mission of the campaign? |
| SkipScore | boolean | Should we display the score screen, or go straight to the debrief? |
| OneTimeOnly | boolean | Is this mission singular, or part of a larger campaign? |
| SkipMapSelect | boolean | Should we display the next campaign screen, or go straight to the mission? |
| IgnoreGlobalAITriggers | boolean | Do we ignore the ai(md).ini and only use the map AI? |
| TruckCrate | boolean | Does a pre-placed TRUCKB drop a Crate when destroyed? |
| TrainCrate | boolean | Does a train with CarriesCrate=yes drop a Crate when destroyed? |
| StartingDropships | int | Should we display the Dropship Loadout screen? (TS only) |
| AllowableUnits | list (strings) | A list of units and infantry a player can load onto Dropships. (TS only) |
| AllowableUnitMaximums | list (ints) | A list of quantities of AllowablUnits we can load only Dropships. (TS only) |
| Player | House | Which House/Country does the player belong to? |
| Briefing | CSF label | The mission description string. |
| TimerInherit | boolean | Does the mission timer carry over from the previous mission? |
| InitTime | int | Set the starting time on the mission timer. |
| Intro | Movie | The name of the movie to play when starting a campaign. |
| Brief | Movie | The name of the campaign movie to play before mission selection. |
| Action | Movie | The name of the campaign movie to play just before beginning this mission. |
| Win | Movie | The name of the campaign movie to play after winning this mission. |
| Lose | Movie | The name of the campaign movie to play after losing this mission. |
| PostScore | Movie | The name of the campaign movie to play after the campaign. |
| PreMapSelect | Movie | The name of the animation for selecting the next mission. (TS only) |
| Theme | string | The name of the soundtrack from Themes to play during the mission. |
| CarryOverMoney | boolean | Should we carry-over credits from the previous mission? |
| Percent | float | Percentage of credits carried over from the previous mission. |
| CarryOverCap | int | The maximum credits can we retain from the previous mission. |
| FillSilos | boolean | Do the carry-over credits come in silos that can be lost, or virtual? |
| HomeCell | int | The player starting position Waypoint in a mission. |
| AltHomeCell | int | Alternate conditional player starting position in a mission. |
| CivEvac | boolean | Should civilian transport units flee the map once loaded with passengers? |
| MultiplayerOnly | boolean | Is this a multiplayer map? (Not definitive!) |
| TiberiumGrowthEnabled | boolean | Do Tiberium fields grow (TS) / does Ore increase in density (RA2)? |
| VeinGrowthEnabled | boolean | Do Tiberium veins spread? (TS only) |
| IceGrowthEnabled | boolean | Do special ice-forming tiles grow to adjacent cells on the map? (TS only) |
| TiberiumDeathToVisceroid | boolean | Do infantry dying of Tiberium exposure become Visceroids? (TS only) |





