MindControl: Difference between revisions
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The [[Damage]] value of the weapon defines how many objects total can be controlled by the firer. Values greater than 1 prevent previously established mind-control links from being lost. Because of that, after reaching the limit, no new object can be controlled until at least one of the old ones is destroyed. | The [[Damage]] value of the weapon defines how many objects total can be controlled by the firer. Values greater than 1 prevent previously established mind-control links from being lost. Because of that, after reaching the limit, no new object can be controlled until at least one of the old ones is destroyed. | ||
= | If a MindControl=yes warhead was used on the [[OccupyWeapon]]/[[EliteOccupyWeapon]], their mind-control ability will be based on the [[Damage]] of the [[Primary]] of the building when garrisoned. | ||
==Notes== | |||
If the original owner of the unit is defeated, or quits the match, the mind-controlled unit will be killed. | |||
{{Bugs}} | {{Bugs}} | ||
The [[CellSpread]] value on the warhead is ignored. | |||
The game only checks the Primary weapon for a [[Warheads|Warhead]] with MindControl=yes, giving it to a [[Secondary]] causes an [[Internal Error]]. Furthermore, changing the Damage value on [[ElitePrimary]] doesn't affect how many objects can be controlled, only [[Primary]] is checked. | The game only checks the Primary weapon for a [[Warheads|Warhead]] with MindControl=yes, giving it to a [[Secondary]] causes an [[Internal Error]]. Furthermore, changing the Damage value on [[ElitePrimary]] doesn't affect how many objects can be controlled, only [[Primary]] is checked. | ||
*For<font color="red"><b><u>Ra2</u></b></font> Cannot be hypnotized<b><u>[[BuildingTypes]]</u></b> ฺBut attacks <b><u>[[BuildingTypes]]</u></b>things with<b><u>[[Secondary]]</u></b>,<b><u>[[EliteSecondary]]</u></b>. | *For<font color="red"><b><u>Ra2</u></b></font> Cannot be hypnotized<b><u>[[BuildingTypes]]</u></b> ฺBut attacks <b><u>[[BuildingTypes]]</u></b>things with<b><u>[[Secondary]]</u></b>,<b><u>[[EliteSecondary]]</u></b>. | ||
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*Firing weapon is a secondary weapon. ;(The problem was resolved by adding MindControl=yes to the warhead of Primary and ElitePrimary) | *Firing weapon is a secondary weapon. ;(The problem was resolved by adding MindControl=yes to the warhead of Primary and ElitePrimary) | ||
Excessive mind control effects (not animations) such as the mind control effect lines, may negatively affect the game speed. | |||
==See also== | ==See also== | ||
* [[InfiniteMindControl]] | * [[InfiniteMindControl]] | ||
* [[PipScale]] | * [[PipScale]] | ||
Revision as of 00:48, 10 April 2025
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| Flag: | MindControl |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | Warheads |
If set, this warhead will mind-control the target instead of inflicting damage. The effect is instant, and ignores whether the weapon actually hit the target or not. Objects that have ImmuneToPsionics=yes are completely immune, and cannot be targeted.
Normally, the owner can only target and control one object at a time, and will lose control over the first target if it fires on a second one. In YR this logic was extended to allow multiple units to be mind-controlled at once for the Mastermind, see below.
In Red Alert 2
Infantry under mind-control cannot garrison buildings, the Occupier=yes tag is rendered inert. This behaviour does not affect Spy or Engineer units, as those units are destroyed upon entry into their target buildings.
In Yuri's Revenge
The Damage value of the weapon defines how many objects total can be controlled by the firer. Values greater than 1 prevent previously established mind-control links from being lost. Because of that, after reaching the limit, no new object can be controlled until at least one of the old ones is destroyed.
If a MindControl=yes warhead was used on the OccupyWeapon/EliteOccupyWeapon, their mind-control ability will be based on the Damage of the Primary of the building when garrisoned.
Notes
If the original owner of the unit is defeated, or quits the match, the mind-controlled unit will be killed.
Bugs/Side-Effects/Unexpected Limitations
The CellSpread value on the warhead is ignored.
The game only checks the Primary weapon for a Warhead with MindControl=yes, giving it to a Secondary causes an Internal Error. Furthermore, changing the Damage value on ElitePrimary doesn't affect how many objects can be controlled, only Primary is checked.
- ForRa2 Cannot be hypnotizedBuildingTypes ฺBut attacks BuildingTypesthings withSecondary,EliteSecondary.
Note that MindControl=yes warheads will cause an Internal Error when detonated if any of the following conditions are true:
- Firing weapon is a shrapnel weapon and DeathWeapon.
- Firing weapon is an urban combat weapon (fired from an occupied building).
- Firing weapon is a secondary weapon. ;(The problem was resolved by adding MindControl=yes to the warhead of Primary and ElitePrimary)
Excessive mind control effects (not animations) such as the mind control effect lines, may negatively affect the game speed.





