Tiberium: Difference between revisions
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== OverlayTypes == | == OverlayTypes == | ||
If | If an [[OverlayTypes|Overlay]] has Tiberium=yes, it is treated as a Tiberium, with attached growth logic applicable to Tiberium, and the added side effect of giving it {{f|Armor|wood|link}}. | ||
== Powerups == | == Powerups == | ||
Revision as of 23:57, 9 April 2025
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| Flag: | Tiberium |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | 1 |
| Applicable to: | Warheads,OverlayTypes |
Warheads
This tag determines whether or not this warhead's detonation will destroy the Tiberium/Ore present in the detonation cell.
OverlayTypes
If an Overlay has Tiberium=yes, it is treated as a Tiberium, with attached growth logic applicable to Tiberium, and the added side effect of giving it Armor=wood.
Powerups
For more information how this tag is used with Crates, see: Powerups





