OpenTransportWeapon: Difference between revisions
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|types={{Categ|InfantryTypes}},{{Categ|VehicleTypes}} | |types={{Categ|InfantryTypes}},{{Categ|VehicleTypes}} | ||
|values={{values|unsigned integers}} | |values={{values|unsigned integers}} | ||
|default= | |default=-1 | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
This is part of the {{f|OpenTopped|yes|link}} vehicle logic used by the Battle Fortress in {{yr}}, where passengers on such a transport [[VehicleTypes|vehicle]] use their own weapons when boarded. Specifically this tag selects which weapon this unit uses when it is inside an OpenTopped vehicle. | |||
A value of -1 will make the game choose the weapon, for the remaining values refer to the table below: | |||
{| class="wikitable" | |||
! Weapon Index !! Weapon Type | |||
|- | |||
| 0 || [[Primary]]/[[ElitePrimary]] or [[WeaponX|Weapon1]]/[[EliteWeaponX|EliteWeapon1]] | |||
|- | |||
| 1 || [[Secondary]]/[[EliteSecondary]] or Weapon2/EliteWeapon2 | |||
|- | |||
| 2 || Weapon3/EliteWeapon3 | |||
|- | |||
| 3 || Weapon4/EliteWeapon4 | |||
|- | |||
| 4 || Weapon5/EliteWeapon5 | |||
|- | |||
| 5 || Weapon6/EliteWeapon6 | |||
|- | |||
| 6 || Weapon7/EliteWeapon7 | |||
|- | |||
| 7 || Weapon8/EliteWeapon8 | |||
|- | |||
| 8 || Weapon9/EliteWeapon9 | |||
|- | |||
| 0 || Weapon10/EliteWeapon10 | |||
|- | |||
| 11 || Weapon11/EliteWeapon11 | |||
|- | |||
| ... || Etc... | |||
|} | |||
By default, a full [[IsGattling|gattling]] cycle works, and can use all 3 ground and 3 air weapons from inside an OpenTopped vehicle, without pre-selecting which weapon is to be used in all cases. | |||
Revision as of 14:55, 9 April 2025
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| Flag: | OpenTransportWeapon |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | |
| Applicable to: | InfantryTypes,VehicleTypes |
This is part of the OpenTopped=yes vehicle logic used by the Battle Fortress in Yuri's Revenge, where passengers on such a transport vehicle use their own weapons when boarded. Specifically this tag selects which weapon this unit uses when it is inside an OpenTopped vehicle.
A value of -1 will make the game choose the weapon, for the remaining values refer to the table below:
| Weapon Index | Weapon Type |
|---|---|
| 0 | Primary/ElitePrimary or Weapon1/EliteWeapon1 |
| 1 | Secondary/EliteSecondary or Weapon2/EliteWeapon2 |
| 2 | Weapon3/EliteWeapon3 |
| 3 | Weapon4/EliteWeapon4 |
| 4 | Weapon5/EliteWeapon5 |
| 5 | Weapon6/EliteWeapon6 |
| 6 | Weapon7/EliteWeapon7 |
| 7 | Weapon8/EliteWeapon8 |
| 8 | Weapon9/EliteWeapon9 |
| 0 | Weapon10/EliteWeapon10 |
| 11 | Weapon11/EliteWeapon11 |
| ... | Etc... |
By default, a full gattling cycle works, and can use all 3 ground and 3 air weapons from inside an OpenTopped vehicle, without pre-selecting which weapon is to be used in all cases.





