FireAngle: Difference between revisions
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en>Nighthawk200 m Template Updated |
en>Bbglas007 No edit summary |
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=unsigned integers [ | |values=unsigned integers [-64 to 64] | ||
|default=0 ? | |default=0 ? | ||
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | |types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | ||
Revision as of 14:32, 15 July 2021
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| Flag: | FireAngle |
| File(s): | Rules(md).ini |
| Values: | unsigned integers [-64 to 64] |
| Default: | 0 ? |
| Applicable to: | VehicleTypes, BuildingTypes |
Specifies the vertical pitch of this object's barrel, if it has one. 0 means "horizontal", increasing values rise it upwards, and 64 means "completely vertical". It only works if the barrel is a voxel, as this operation takes the VXL file and rotates the contents a certain amount upwards. It does not automagically change the FLH of this object, and appears to influence the starting pitch of a projectile, if it is capable of homing. Non homing projectiles don't seem to be affected.





