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FireAngle: Difference between revisions

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|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=unsigned integers [0-64]
|values=unsigned integers [-64 to 64]
|default=0 ?  
|default=0 ?  
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}}
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}}

Revision as of 14:32, 15 July 2021

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: FireAngle
File(s): Rules(md).ini
Values: unsigned integers [-64 to 64]
Default: 0 ?
Applicable to: VehicleTypes, BuildingTypes


Specifies the vertical pitch of this object's barrel, if it has one. 0 means "horizontal", increasing values rise it upwards, and 64 means "completely vertical". It only works if the barrel is a voxel, as this operation takes the VXL file and rotates the contents a certain amount upwards. It does not automagically change the FLH of this object, and appears to influence the starting pitch of a projectile, if it is capable of homing. Non homing projectiles don't seem to be affected.