VoiceDeploy: Difference between revisions
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Specifies the sound to make when this object acknowledges a command to deploy. Should be set to a valid entry from SOUNDMD.INI.<br /> | Specifies the sound to make when this object acknowledges a command to deploy. Should be set to a valid entry from SOUNDMD.INI.<br> | ||
The action that will sound when [[BuildingTypes]] uses this tag.<br> | |||
[[BuildingTypes]] with tag {{f|UndeploysInto||link}}<br> | |||
[[BuildingTypes]] with tag {{f|ExtraPower||link}} Such as '''Gap Generator''' and '''Bio Reactor''' etc. (equivalent to tag [[LeaveBioReactorSound]])<br> | |||
[[BuildingTypes]] with tag {{f|CanBeOccupied|yes|link}}<br /> | |||
(Yuri's Revenge Only) | (Yuri's Revenge Only) | ||
Revision as of 17:14, 12 January 2025
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| Flag: | VoiceDeploy |
| File(s): | Rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Sound Entries) |
| Default: | none |
| Applicable to: | InfantryTypes,VehicleTypes,BuildingTypes |
Specifies the sound to make when this object acknowledges a command to deploy. Should be set to a valid entry from SOUNDMD.INI.
The action that will sound when BuildingTypes uses this tag.
BuildingTypes with tag UndeploysInto=
BuildingTypes with tag ExtraPower= Such as Gap Generator and Bio Reactor etc. (equivalent to tag LeaveBioReactorSound)
BuildingTypes with tag CanBeOccupied=yes
(Yuri's Revenge Only)





