VeteranAbilities: Difference between revisions
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en>Nighthawk200 m Template Updated |
en>Vinifera7 m Updated Template; Additional Info |
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|name=VeteranAbilities | |name=VeteranAbilities | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=Comma-separated list of | |values=Comma-separated list of {{Values|strings|hardcoded values}} | ||
|default=none | |default=none | ||
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | ||
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This flag specifies a list of promotional bonuses granted to the the unit upon reaching "Veteran" status. | This flag specifies a list of promotional bonuses granted to the the unit upon reaching "Veteran" status. | ||
Any values other than the ones listed below are simply ignored. | |||
{| cellpadding="4" class="table_descrow" | {| cellpadding="4" class="table_descrow" | ||
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|- | |- | ||
| SCATTER | | SCATTER | ||
| Causes unit to automatically scatter from weapon fire | | Causes unit to automatically scatter from weapon fire and move away from units that attempt to crush it (if applicable) | ||
|- | |- | ||
| ROF | | ROF | ||
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| Grants the effect of <tt>[[Crusher]]=yes</tt> | | Grants the effect of <tt>[[Crusher]]=yes</tt> | ||
|} | |} | ||
Revision as of 08:10, 9 April 2008
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| Flag: | VeteranAbilities |
| File(s): | Rules(md).ini |
| Values: | Comma-separated list of Strings: Normal text. (Limited to: hardcoded values) |
| Default: | none |
| Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
This flag specifies a list of promotional bonuses granted to the the unit upon reaching "Veteran" status.
Any values other than the ones listed below are simply ignored.
| Value | Effect |
|---|---|
| FASTER | Applies the effect of Template:TTL to Template:TTL |
| STRONGER | Applies the effect of Template:TTL to damage received |
| FIREPOWER | Applies the effect of Template:TTL to Template:TTL of all weapons |
| SCATTER | Causes unit to automatically scatter from weapon fire and move away from units that attempt to crush it (if applicable) |
| ROF | Applies the effect of Template:TTL to Template:TTL of all weapons |
| SIGHT | Applies the effect of Template:TTL to Template:TTL |
| CLOAK | Grants the effect of Cloakable=yes |
| TIBERIUM_PROOF | Grants the effect of TiberiumProof=yes |
| VEIN_PROOF | Grants the effect of ImmuneToVeins=yes |
| SELF_HEAL | Grants the effect of SelfHealing=yes |
| EXPLODES | Grants the effect of Explodes=yes |
| RADAR_INVISIBLE | Grants the effect of RadarInvisible=yes |
| SENSORS | Grants the effect of Sensors=yes |
| FEARLESS | Grants the effect of Fearless=yes |
| C4 | Grants the effect of C4=yes1 |
| TIBERIUM_HEAL | Grants the effect of TiberiumHeal=yes |
| GUARD_AREA | Causes unit to automatically enter a Guard mission when idle |
| CRUSHER | Grants the effect of Crusher=yes |
Footnotes
1 ↑ C4 promotional bonus only works properly in Tiberian Sun and Firestorm. In Red Alert 2 and Yuri's Revenge the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.





