VeteranAbilities: Difference between revisions
Appearance
en>Vinifera7 updates |
en>Vinifera7 m ugh.. footnotes don't work? |
||
| Line 60: | Line 60: | ||
|- | |- | ||
| C4 | | C4 | ||
| Grants the effect of <tt>[[C4]]=yes</tt> | | Grants the effect of <tt>[[C4]]=yes</tt>{{sup|1}} | ||
|- | |- | ||
| TIBERIUM_HEAL | | TIBERIUM_HEAL | ||
| Line 73: | Line 73: | ||
Any values other than the ones listed above are simply ignored. | Any values other than the ones listed above are simply ignored. | ||
{{sup|1}} C4 promotional bonus only works properly in {{Ts}} and {{Fs}}. In {{Ra2}} and {{Yr}} the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon. | |||
Revision as of 05:57, 4 September 2006
|
|
|
|
|
|
| Flag: | VeteranAbilities |
| File(s): | Rules(md).ini |
| Values: | Comma-separated list of Strings (hardcoded flags) |
| Special Values: | None |
| Default: | none |
| Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
This flag specifies a list of promotional bonuses granted to the the unit upon reaching "Veteran" status.
Possible values for VeteranAbilities:
| Value | Effect |
| FASTER | Applies the effect of Template:TTL to Template:TTL |
| STRONGER | Applies the effect of Template:TTL to damage received |
| FIREPOWER | Applies the effect of Template:TTL to Template:TTL of all weapons |
| SCATTER | Causes unit to automatically scatter from weapon fire |
| ROF | Applies the effect of Template:TTL to Template:TTL of all weapons |
| SIGHT | Applies the effect of Template:TTL to Template:TTL |
| CLOAK | Grants the effect of Cloakable=yes |
| TIBERIUM_PROOF | Grants the effect of TiberiumProof=yes |
| VEIN_PROOF | Grants the effect of ImmuneToVeins=yes |
| SELF_HEAL | Grants the effect of SelfHealing=yes |
| EXPLODES | Grants the effect of Explodes=yes |
| RADAR_INVISIBLE | Grants the effect of RadarInvisible=yes |
| SENSORS | Grants the effect of Sensors=yes |
| FEARLESS | Grants the effect of Fearless=yes |
| C4 | Grants the effect of C4=yes1 |
| TIBERIUM_HEAL | Grants the effect of TiberiumHeal=yes |
| GUARD_AREA | Causes unit to automatically enter a Guard mission when idle |
| CRUSHER | Grants the effect of Crusher=yes |
Any values other than the ones listed above are simply ignored.
1 C4 promotional bonus only works properly in Tiberian Sun and Firestorm. In Red Alert 2 and Yuri's Revenge the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.





