TiltsWhenCrushes: Difference between revisions
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{{ | {{Flag | ||
Should only be used on terrestrial VehicleTypes. Can be set to 'yes' or 'no' and determines if this unit tilts when it crushes another object (usually sandbags or infantry). Applies only to voxel vehicle types which have Crusher | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=yes | |||
|types={{categ|VehicleTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Should only be used on terrestrial [[VehicleTypes]]. Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines if this unit tilts when it crushes another object (usually sandbags or infantry). Applies only to voxel vehicle types which have {{f|Crusher|yes|link}} set (or those which gain this property through the {{f|VeteranAbilities||link}} or {{f|EliteAbilities||link}} statements). | |||
Revision as of 18:29, 5 February 2025
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| Flag: | TiltsWhenCrushes |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes |
| Applicable to: | VehicleTypes |
Should only be used on terrestrial VehicleTypes. Can be set to 'yes' or 'no' and determines if this unit tilts when it crushes another object (usually sandbags or infantry). Applies only to voxel vehicle types which have Crusher=yes set (or those which gain this property through the VeteranAbilities= or EliteAbilities= statements).





