Jump to content

StartSound: Difference between revisions

From ModEnc²
en>Testid123
mNo edit summary
en>Testid123
mNo edit summary
Line 16: Line 16:


==Note==
==Note==
*If you use the '''StartSound''' and [[Report]] tags in the animation [[Report]] tags are ignored.
*If you use the '''StartSound''' and [[Report]] tags in the animation [[Report]] tags are ignored.<br>
*If the [[StartSound]] tag is used on building animations The sound produced by this tag Will be played along with the first building placement (equivalent to tag [[BuildingSlam]]).<br>

Revision as of 15:24, 16 January 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: StartSound
File(s): Rules(md).ini,art(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: SuperWeaponTypes, Animations,VoxelAnims


Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponTypes with Type=ForceShield set.
sound to play when the voxel anim is created (Voxel Debris types) sound to play when the Animations Playing (Art.ini,Artmd.ini)

Note

  • If you use the StartSound and Report tags in the animation Report tags are ignored.
  • If the StartSound tag is used on building animations The sound produced by this tag Will be played along with the first building placement (equivalent to tag BuildingSlam).