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Sensors: Difference between revisions

From ModEnc²
en>Vinifera7
m *sigh* only an "s" away from perfection..
en>Vinifera7
m Did I seriously forget to use Template:Values?
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{{Flag
{{Flag
|values=boolean
|values={{values|bool}}
|default=false
|default=false
|types={{Categ|VehicleTypes}}
|types={{Categ|VehicleTypes}}
Line 16: Line 16:


{{Flag
{{Flag
|values=boolean
|values={{values|bool}}
|default=false; true (for InfantryTypes)
|default=false; true (for InfantryTypes)
|types={{CatAllTypes}}
|types={{CatAllTypes}}

Revision as of 23:52, 28 May 2008

In Red Alert

Template:NeedTesting

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Sensors
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: VehicleTypes


This flag determines whether or not a VehicleType can detect cloaked units within the Template:TTL of its Template:TTL weapon.

In Tiberian Sun and Red Alert 2

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Sensors
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false; true (for InfantryTypes)
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag determines whether or not a TechnoType can fully uncloak (as opposed to simply revealing) cloaked units occupying an adjacent cell.

Template:TTL works independently from Template:TTL and Template:TTL.