Sensors: Difference between revisions
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en>Vinifera7 It's kind of sad when information is blatantly wrong.. |
en>Vinifera7 m *sigh* only an "s" away from perfection.. |
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This flag determines whether or not a [[TechnoType]] can fully uncloak (as opposed to simply revealing) [[Cloakable|cloaked]] units occupying an adjacent [[cell]]. | This flag determines whether or not a [[TechnoType]] can fully uncloak (as opposed to simply revealing) [[Cloakable|cloaked]] units occupying an adjacent [[cell]]. | ||
{{TTL|Sensors}} works independently from {{TTL|SensorArray}} and {{TTL| | {{TTL|Sensors}} works independently from {{TTL|SensorArray}} and {{TTL|SensorsSight}}. | ||
Revision as of 22:33, 28 May 2008
In Red Alert
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| Flag: | Sensors |
| File(s): | rules(md).ini |
| Values: | boolean |
| Default: | false |
| Applicable to: | VehicleTypes |
This flag determines whether or not a VehicleType can detect cloaked units within the Template:TTL of its Template:TTL weapon.
In Tiberian Sun and Red Alert 2
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| Flag: | Sensors |
| File(s): | rules(md).ini |
| Values: | boolean |
| Default: | false; true (for InfantryTypes) |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag determines whether or not a TechnoType can fully uncloak (as opposed to simply revealing) cloaked units occupying an adjacent cell.
Template:TTL works independently from Template:TTL and Template:TTL.










