Sensors: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=boolean | |||
|special=none | |||
|default=no | |||
|types={{Categ|VehicleTypes}} | |||
|games=[[RA]], [[TS]], [[RA2]], [[YR]] | |||
}} | |||
Specifies whether this VehicleType has sensors allowing it to detect [[Cloaking System|cloaked]] and [[subterranean]] objects. Before RA2/YR, the range of detection was equal to the {{TTL|Range}} of this vehicle's {{TTL|Primary}} weapon. In RA2/YR, it is specified by {{TTL|SensorsSight}}. | |||
Revision as of 12:42, 10 August 2006
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| Flag: | Sensors |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Special Values: | none |
| Default: | no |
| Applicable to: | VehicleTypes |
Specifies whether this VehicleType has sensors allowing it to detect cloaked and subterranean objects. Before RA2/YR, the range of detection was equal to the Template:TTL of this vehicle's Template:TTL weapon. In RA2/YR, it is specified by Template:TTL.





