SensorArray: Difference between revisions
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Although this flag is parsed, it no longer allows BuildingTypes to detect cloaked and subterranean units. | Although this flag is parsed, it no longer allows BuildingTypes to detect cloaked and subterranean units. | ||
==With Ares== | |||
This flag is parsed and fully functional; just set [[SensorsSight]] to an appropriate value too. | |||
Revision as of 13:11, 7 November 2020
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| Flag: | SensorArray |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | false |
| Applicable to: | BuildingTypes |
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In Tiberian Sun
This flag determines whether or not a BuildingType can detect and reveal cloaked and subterranean units within a radius in cells specified by CloakRadiusInCells.
When a cloaked unit is detected for a player, an EVA Event will trigger and tibsun.mix→speech01.mix→00-i172.aud (speech02.mix for Nod) will sound. The unit will then become visible and targetable until it is no longer within the detection range.
Similarly, when a subterranean unit is detected, an EVA Event will trigger and tibsun.mix→speech01.mix→00-i174.aud (speech02.mix for Nod) will sound. The unit's selection box will be revealed until it is no longer within the detection range or it surfaces.
In Red Alert 2
Although this flag is parsed, it no longer allows BuildingTypes to detect cloaked and subterranean units.
With Ares
This flag is parsed and fully functional; just set SensorsSight to an appropriate value too.






