MaxDebris: Difference between revisions
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== On a VehicleType == | == On a VehicleType == | ||
When this VehicleType is destroyed, it will spawn a random number of debris from the [{{ | When this VehicleType is destroyed, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|ExplosiveVoxelDebris|link}} list , or the {{f|DebrisTypes|link}} list on the unit, if that is set. The random number is picked from the interval [ [[MinDebris]]; [[MaxDebris]] ] (inclusive). | ||
== On a Warhead == | == On a Warhead == | ||
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'''Note:''' This section is for YR only. | '''Note:''' This section is for YR only. | ||
When this warhead detonates, it will spawn a random number of debris from the [{{ | When this warhead detonates, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|MetallicDebris|link}} list at the impact point. The random number is picked from the interval [ [[MinDebris]]; [[MaxDebris]] ] (inclusive). | ||
== See Also == | == See Also == | ||
Revision as of 10:18, 27 November 2009
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| Flag: | MaxDebris |
| File(s): | Rules(md).ini |
| Values: | integer |
| Default: | 0 |
| Applicable to: | Warheads, VehicleTypes |
On a VehicleType
When this VehicleType is destroyed, it will spawn a random number of debris from the [General] → ExplosiveVoxelDebris list , or the DebrisTypes list on the unit, if that is set. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).
On a Warhead
Note: This section is for YR only.
When this warhead detonates, it will spawn a random number of debris from the [General] → MetallicDebris list at the impact point. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).





