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EngineerCaptureLevel: Difference between revisions

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{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|rules(md).ini}}
|files={{Categ|rules(md).ini}}, {{Categ|mplayer.ini}}
|values={{values|float}}
|values={{values|percentage}}
|default=1.0
|default=1.0
|types={{Categ|General}}
|types={{Categ|General}}, {{Categ|Aftermath}}
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
|ares=yes
}}
}}


When an Engineer is selected and mouse is hovered over a structure that has more than this percentage of its {{f|Strength|link}} left, the cursor will be set to "Damage" instead of "Capture".  
Specifies the amount of damage a [[BuildingType|building]] must receive before it becomes [[Capturable|capturable]]. If the building's [[Strength|health]] is above this percentage, enemy [[Engineer|Engineers]] entering the structure will only damage it.


{{Bugs}} The actual behavior of the entering engineer is not affected, and unless the (unavailable in RA2/YR) MultiEngineers game option is enabled, the engineer always captures the targeted structure.
In addition, when an Engineer is selected and the mouse is hovered over a building that has more than this percentage of its {{f|Strength|link}} left, the cursor will be set to "Damage" instead of "Capture".
 
'''Note:''' Only applicable if the "Multi Engineers" game option is enabled (not available in vanilla RA2/YR).
 
== See Also ==
* [[EngineerDamage]]

Revision as of 17:14, 18 August 2022

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: EngineerCaptureLevel
File(s): rules(md).ini, mplayer.ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 1.0
Applicable to: General, Aftermath


Specifies the amount of damage a building must receive before it becomes capturable. If the building's health is above this percentage, enemy Engineers entering the structure will only damage it.

In addition, when an Engineer is selected and the mouse is hovered over a building that has more than this percentage of its Strength left, the cursor will be set to "Damage" instead of "Capture".

Note: Only applicable if the "Multi Engineers" game option is enabled (not available in vanilla RA2/YR).

See Also