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ElitePrimary: Difference between revisions

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This flag specifies the weapon which replaces the object's <tt>[[Primary]]=</tt> weapon when the object reaches "Elite" state.


This flag specifies the weapon which replaces the object's <tt>[[Primary]]=</tt> weapon when the object reaches "Elite" state.
{{Bugs}}
{{w}} Only if the [[Primary]] has {{f|Parasite|yes|link}} on the warhead.
*When a Parasite unit receives '''ElitePrimary''', the game ignores [[EliteSecondary]], [[EliteWeaponX]] so the Parasite unit can only use one weapon When leveling up.

Revision as of 19:01, 17 January 2025

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Flag: ElitePrimary
File(s): Rules(md).ini
Values: Strings (Names of Weapons)
Default: none
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies the weapon which replaces the object's Primary= weapon when the object reaches "Elite" state.

Bugs/Side-Effects/Unexpected Limitations Only if the Primary has Parasite=yes on the warhead.

  • When a Parasite unit receives ElitePrimary, the game ignores EliteSecondary, EliteWeaponX so the Parasite unit can only use one weapon When leveling up.