ElitePrimary: Difference between revisions
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This flag specifies the weapon which replaces the object's <tt>[[Primary]]=</tt> weapon when the object reaches "Elite" state. | |||
{{Bugs}} | |||
{{w}} Only if the [[Primary]] has {{f|Parasite|yes|link}} on the warhead. | |||
*When a Parasite unit receives '''ElitePrimary''', the game ignores [[EliteSecondary]], [[EliteWeaponX]] so the Parasite unit can only use one weapon When leveling up. | |||
Revision as of 19:01, 17 January 2025
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| Flag: | ElitePrimary |
| File(s): | Rules(md).ini |
| Values: | Strings (Names of Weapons) |
| Default: | none |
| Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
This flag specifies the weapon which replaces the object's Primary= weapon when the object reaches "Elite" state.
Bugs/Side-Effects/Unexpected Limitations
Only if the Primary has Parasite=yes on the warhead.
- When a Parasite unit receives ElitePrimary, the game ignores EliteSecondary, EliteWeaponX so the Parasite unit can only use one weapon When leveling up.





