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EliteAbilities: Difference between revisions

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m Added clarification on how EliteAbilities bonuses stack on top of VeteranAbilities bonuses.
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This flag specifies a list of veterancy bonuses that this object gains when it reaches "Elite" stage. All possible values are hardcoded, and are listed at {{f|VeteranAbilities|link}}.
This flag specifies a list of veterancy bonuses that this object gains when it reaches "Elite" stage. All possible values are hardcoded, and are listed at {{f|VeteranAbilities|link}}.


These values do not stack with {{f|VeteranAbilities}}; i.e. you do not get twice the damage reduction from having the {{tt|ARMOR}} statement in both lists. However, current abilities cannot be altered between Veteran and Elite level. In other words, the game will still keep the {{tt|SENSORS}} ability at Elite level, even if it is only in the Veteran list.
These values do not stack with {{f|VeteranAbilities|link}}; i.e. you do not get twice the damage reduction from having the {{tt|ARMOR}} statement in both lists.
 
Abilities listed as {{f|EliteAbilities|link}} will be added in addition to what is listed as {{f|VeteranAbilities|link}} (subject to the no-doubling limit explained above). For example:
* VeteranAbilities=CLOAK
* EliteAbilities=SCATTER
* This unit will thus gain CLOAK at Veteran stage, and SCATTER at Elite stage <i>on top of the Veteran CLOAK bonus</i>. Both bonus effects will thus apply in the end.


'''Note''': Contrary to what one might expect, the {{tt|FIREPOWER}} and {{tt|ROF}} bonuses are applied to the object's {{f|Elite|link}} weapon, if any.
'''Note''': Contrary to what one might expect, the {{tt|FIREPOWER}} and {{tt|ROF}} bonuses are applied to the object's {{f|Elite|link}} weapon, if any.

Revision as of 12:30, 12 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: EliteAbilities
File(s): Rules(md).ini
Values: Comma-separated list of strings. (Limited to: hardcoded values (see article))
Default: none
Applicable to: All TechnoTypes: InfantryTypes, VehicleTypes, AircraftTypes, and BuildingTypes


This flag specifies a list of veterancy bonuses that this object gains when it reaches "Elite" stage. All possible values are hardcoded, and are listed at VeteranAbilities.

These values do not stack with VeteranAbilities; i.e. you do not get twice the damage reduction from having the ARMOR statement in both lists.

Abilities listed as EliteAbilities will be added in addition to what is listed as VeteranAbilities (subject to the no-doubling limit explained above). For example:

  • VeteranAbilities=CLOAK
  • EliteAbilities=SCATTER
  • This unit will thus gain CLOAK at Veteran stage, and SCATTER at Elite stage on top of the Veteran CLOAK bonus. Both bonus effects will thus apply in the end.

Note: Contrary to what one might expect, the FIREPOWER and ROF bonuses are applied to the object's Elite weapon, if any.

See Also