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DebrisTypes: Difference between revisions

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Specifies which VoxelAnims can be spawned as debris after this VehicleType is destroyed. If it is left blank, debris from [{{f|General|link}}] {{arr|r}} {{f|ExplosiveVoxelDebris|link}} list is used instead.
Specifies which VoxelAnims can be spawned as debris after this VehicleType is destroyed. If it is left blank, debris from [{{f|General|link}}] {{arr|r}} {{f|ExplosiveVoxelDebris|link}} list is used instead.
==For VehicleTypes==
==For VehicleTypes and AircraftTypes==
It is strange for [[VehicleTypes]] if you specify according to the steps below. The game will provide special effects for [[VehicleTypes]].<br>
It is strange for [[VehicleTypes]] and [[AircraftTypes]] if you specify according to the steps below. The game will provide special effects for [[VehicleTypes]] and [[AircraftTypes]].<br>
<b>[LTNK]</b><br>
<b>[LTNK]</b><br>
<b>MinDebris=6</b><br>
<b>MinDebris=6</b><br>

Revision as of 15:33, 7 October 2024

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DebrisTypes
File(s): Rules(md).ini
Values: comma-separated list of strings (names of VoxelAnims)
Default: null
Applicable to: Warheads(YR Only), InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Specifies which VoxelAnims can be spawned as debris after this VehicleType is destroyed. If it is left blank, debris from [General] → ExplosiveVoxelDebris list is used instead.

For VehicleTypes and AircraftTypes

It is strange for VehicleTypes and AircraftTypes if you specify according to the steps below. The game will provide special effects for VehicleTypes and AircraftTypes.
[LTNK]
MinDebris=6
MaxDebris=6
DebrisTypes=DISK
DebrisMaximums=10

This designation when [LTNK] is destroyed will not leave any debris from the DebrisTypes section.

But if you set it like this:
[LTNK]
MinDebris=6
MaxDebris=6
DebrisTypes=LTNK
DebrisMaximums=10

Debris from theDebrisTypesare output as specified.

I don't know why this is.

Note

See Also