DebrisMaximums: Difference between revisions
Appearance
en>Testid123 mNo edit summary |
en>Testid123 mNo edit summary |
||
| Line 12: | Line 12: | ||
|rp=yes | |rp=yes | ||
}} | }} | ||
When this VehicleType is destroyed, and the {{f|DebrisTypes|link}} list on the unit is not empty, this list specifies the maximum amount of each DebrisType on that list that can be spawned. For example: | When this VehicleType is destroyed, and the {{f|DebrisTypes|link}} list on the unit is not empty, this list specifies the maximum amount of each DebrisType on that list that can be spawned. For example: | ||
MinDebris=3 | MinDebris=3 | ||
| Line 21: | Line 20: | ||
'''Note:''' It appears this system is broken in RA2 and YR and does not create any limits for each DebrisType, and as such the above example would not stop the game from spawning two or even more turrets. | '''Note:''' It appears this system is broken in RA2 and YR and does not create any limits for each DebrisType, and as such the above example would not stop the game from spawning two or even more turrets. | ||
==Note== | |||
*Even if you set '''DebrisMaximums=x'''(such as 10,20,30...), if the value within the tag [[MaxDebris]] only 1 or 2 The '''DebrisMaximums''' tag will be ignored. | |||
== See Also == | == See Also == | ||
*[[MinDebris]]/[[MaxDebris]] | *[[MinDebris]]/[[MaxDebris]] | ||
*[[DebrisTypes]] | *[[DebrisTypes]] | ||
Revision as of 08:01, 9 October 2024
|
|
|
|
|
|
| Flag: | DebrisMaximums |
| File(s): | Rules(md).ini |
| Values: | comma-separated list of integers |
| Default: | 0 |
| Applicable to: | Warheads(YR Only), InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
When this VehicleType is destroyed, and the DebrisTypes list on the unit is not empty, this list specifies the maximum amount of each DebrisType on that list that can be spawned. For example:
MinDebris=3 MaxDebris=5 DebrisTypes=TIRE,HTNKTUR DebrisMaximums=4,1
specifies that only one (1) instance of HTNKTUR can be spawned while four (4) instances of TIRE can.
Note: It appears this system is broken in RA2 and YR and does not create any limits for each DebrisType, and as such the above example would not stop the game from spawning two or even more turrets.
Note
- Even if you set DebrisMaximums=x(such as 10,20,30...), if the value within the tag MaxDebris only 1 or 2 The DebrisMaximums tag will be ignored.





