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CivEvac: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This is used to enable the evacuation of civilian units in certain single player missions and can be set to 'yes' or 'no'. If you set this to 'yes', then any player-controlled unit with a Passengers= value set will automatically take off and leave the map when it has been filled with civilians (filled means it has reached its payload capacity as defined by the value held in its Passengers= statement). If you set this to 'no' then the transport will not attempt to leave the map unless you have defined a Trigger= and an Action= to make it do so. Civilian units are defined as those units from the [InfantryTypes] list in the RULES file which have Civilian=yes set.
|name={{PAGENAME}}
|files={{Categ|Maps}}
|types={{Categ|Basic}}
|values={{Values|boolean}}
|default=noe
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|hp=yes
|ra2=yes
|yr=yes
}}
This is used to enable the evacuation of civilian units in certain single player missions and can be set to ''' 'yes' ''' or ''' 'no' '''. If you set this to ''' 'yes' ''', then any player-controlled unit with a {{f|Passengers||link}} value set will automatically take off and leave the map when it has been filled with civilians (filled means it has reached its payload capacity as defined by the value held in its {{f|Passengers||link}} statement). If you set this to 'no' then the transport will not attempt to leave the map unless you have defined a {{f|Trigger||link}} and an {{f|Action||link}} to make it do so. Civilian units are defined as those units from the [[InfantryTypes]] list in the RULES file which have {{f|Civilian|yes|link}} set.

Revision as of 14:20, 10 January 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CivEvac
File(s): Maps
Values: Boolean values: yes or no, true or false, 1 or 0
Default: noe
Applicable to: Basic


This is used to enable the evacuation of civilian units in certain single player missions and can be set to 'yes' or 'no' . If you set this to 'yes' , then any player-controlled unit with a Passengers= value set will automatically take off and leave the map when it has been filled with civilians (filled means it has reached its payload capacity as defined by the value held in its Passengers= statement). If you set this to 'no' then the transport will not attempt to leave the map unless you have defined a Trigger= and an Action= to make it do so. Civilian units are defined as those units from the InfantryTypes list in the RULES file which have Civilian=yes set.