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Bunkerable: Difference between revisions

From ModEnc²
en>DCoder
Adding limitations
en>EvilRenegade
m Replacing Template:TTL with Template:F.
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Determines whether or not the specified vehicle is able to enter a structure that has {{TTL|Bunker|yes}} set on it. In order to use this logic properly, the vehicle must have {{TTL|Turret|yes}} set on it and its {{TTL|SpeedType}} must not be {{tt|Hover}}. In addition, parasited units are not allowed to enter.
Determines whether or not the specified vehicle is able to enter a structure that has {{f|Bunker|yes|link}} set on it. In order to use this logic properly, the vehicle must have {{f|Turret|yes|link}} set on it and its {{f|SpeedType|link}} must not be {{tt|Hover}}. In addition, parasited units are not allowed to enter.

Revision as of 09:42, 27 November 2009

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Bunkerable
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes (VehicleTypes), no (InfantryTypes, AircraftTypes, BuildingTypes)
Applicable to: VehicleTypes (YR)


Determines whether or not the specified vehicle is able to enter a structure that has Bunker=yes set on it. In order to use this logic properly, the vehicle must have Turret=yes set on it and its SpeedType must not be Hover. In addition, parasited units are not allowed to enter.