Assaulter: Difference between revisions
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This tag determines whether the [[InfantryTypes|infantry]] can enter garrisoned structures, and remove all of its occupants. Values supported are 'yes' or 'no'. The <tt>Assaulter</tt> infantry will use its [[Primary]] weapon to clear the building, and that weapon must have an [[AssaultAnim|AssaultAnim=]] specified. | |||
{{bugs}} | |||
Infantry with <tt>Assaulter=yes</tt> with <tt>C4=no</tt>, will not 'clear' the building. | |||
If an infantry is an <tt>Assaulter</tt>, it cannot also be {{f|Agent|yes|link}} or {{f|Engineer|yes|link}}. | |||
If an infantry is an Assaulter, it cannot also be | |||
Revision as of 16:59, 13 April 2025
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| Flag: | Assaulter |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | InfantryTypes |
This tag determines whether the infantry can enter garrisoned structures, and remove all of its occupants. Values supported are 'yes' or 'no'. The Assaulter infantry will use its Primary weapon to clear the building, and that weapon must have an AssaultAnim= specified.
Bugs/Side-Effects/Unexpected Limitations
Infantry with Assaulter=yes with C4=no, will not 'clear' the building.
If an infantry is an Assaulter, it cannot also be Agent=yes or Engineer=yes.





