VeteranCombat: Difference between revisions
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|values=float | |values=float | ||
|default=1.0 | |default=1.0 | ||
|types=N/A | |types=N/A | ||
| | |ts=yes | ||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
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Revision as of 00:41, 5 April 2007
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| Flag: | VeteranCombat |
| File(s): | rules(md).ini |
| Values: | float |
| Default: | 1.0 |
| Applicable to: | N/A |
This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranCombat is a straight multiplier to the base Damage inflicted by the weapon of units that benefit from the FIREPOWER promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a FIREPOWER elite bonus will not further increase the damage dealt by a unit with a FIREPOWER veteran bonus.
Example: if the unit's weapon deals 100 base Damage, then the hit would be increased to 110 (assuming VeteranCombat=1.1).
- 100 * 1.1 = 110.





