VeteranAbilities: Difference between revisions
Appearance
en>Vinifera7 m Updated Template; Additional Info |
en>Marshall m template update + see also |
||
| Line 2: | Line 2: | ||
|name=VeteranAbilities | |name=VeteranAbilities | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values= | |values={{Values|stringlist|hardcoded values (see article)}} | ||
|default=none | |default=none | ||
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | ||
| Line 87: | Line 87: | ||
*[[VeteranROF]] | *[[VeteranROF]] | ||
*[[VeteranSight]] | *[[VeteranSight]] | ||
*{{TTL|EliteAbilities}} | |||
Revision as of 16:50, 20 April 2008
|
|
|
|
|
|
| Flag: | VeteranAbilities |
| File(s): | Rules(md).ini |
| Values: | Comma-separated list of strings. (Limited to: hardcoded values (see article)) |
| Default: | none |
| Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
This flag specifies a list of promotional bonuses granted to the the unit upon reaching "Veteran" status.
Any values other than the ones listed below are simply ignored.
| Value | Effect |
|---|---|
| FASTER | Applies the effect of Template:TTL to Template:TTL |
| STRONGER | Applies the effect of Template:TTL to damage received |
| FIREPOWER | Applies the effect of Template:TTL to Template:TTL of all weapons |
| SCATTER | Causes unit to automatically scatter from weapon fire and move away from units that attempt to crush it (if applicable) |
| ROF | Applies the effect of Template:TTL to Template:TTL of all weapons |
| SIGHT | Applies the effect of Template:TTL to Template:TTL |
| CLOAK | Grants the effect of Cloakable=yes |
| TIBERIUM_PROOF | Grants the effect of TiberiumProof=yes |
| VEIN_PROOF | Grants the effect of ImmuneToVeins=yes |
| SELF_HEAL | Grants the effect of SelfHealing=yes |
| EXPLODES | Grants the effect of Explodes=yes |
| RADAR_INVISIBLE | Grants the effect of RadarInvisible=yes |
| SENSORS | Grants the effect of Sensors=yes |
| FEARLESS | Grants the effect of Fearless=yes |
| C4 | Grants the effect of C4=yes1 |
| TIBERIUM_HEAL | Grants the effect of TiberiumHeal=yes |
| GUARD_AREA | Causes unit to automatically enter a Guard mission when idle |
| CRUSHER | Grants the effect of Crusher=yes |
Footnotes
1 ↑ C4 promotional bonus only works properly in Tiberian Sun and Firestorm. In Red Alert 2 and Yuri's Revenge the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.





