VeteranAbilities: Difference between revisions
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This flag specifies a list of veterancy bonuses that this object gains when it reaches "Veteran" stage. All possible values are hardcoded, and are listed below: | This flag specifies a list of veterancy bonuses that this object gains when it reaches "Veteran" stage. All possible values are hardcoded, and are listed below: | ||
{| style="font-family: | {| style="font-family: monospace; border: 1px dashed gray; border-collapse: collapse;" border=1 | ||
| style="font-weight: bold;" | Value | | style="font-weight: bold; background: #ccc;" | Value | ||
| style="font-weight: bold;" | Imposes effect | | style="font-weight: bold; background: #ccc;" | Imposes effect | ||
|- | |- | ||
| CRUSHER | | CRUSHER | ||
Revision as of 07:40, 27 May 2006
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| Flag: | VeteranAbilities |
| File(s): | Rules(md).ini |
| Values: | Comma-separated list of Strings (hardcoded flags) |
| Special Values: | None |
| Default: | none |
| Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
This flag specifies a list of veterancy bonuses that this object gains when it reaches "Veteran" stage. All possible values are hardcoded, and are listed below:
| Value | Imposes effect |
| CRUSHER | Crusher=yes |
| GUARD_AREA | DefaultsToGuardArea=yes |
| TIBERIUM_HEAL | TiberiumHeal=yes |
| FEARLESS | Fearless=yes |
| SENSORS | Sensors=yes |
| RADAR_INVISIBLE | RadarInvisible=yes |
| EXPLODES | Explodes=yes |
| SELF_HEAL | SelfHealing=yes |
| VEIN_PROOF | ImmuneToVeins=yes |
| TIBERIUM_PROOF | TiberiumProof=yes |
| CLOAK | Cloakable=yes |
| SIGHT | Multiplies the Sight= by VeteranSight |
| FIREPOWER | Multiplies the Damage= of all weapons by VeteranCombat |
| STRONGER | Divides all future Damage= received by this object by VeteranArmor |
| FASTER | Multiplies the Speed= by VeteranSpeed |
It is unknown when and how VeteranROF is applied.





