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TurretRotateSound: Difference between revisions

From ModEnc²
My apologies if the format is wrong, but I recently found out that it works on Vehicles
en>Renegade
Theoretically correct, but we prefer to rewrite DeeZire's entries, as we don't want to just rip off his work.
Line 2: Line 2:
|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=String
|values=Names of defined sounds/sections in {{sound}}
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}}
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}}
|ra2=yes
|ra2=yes
Line 8: Line 8:
|rp=yes
|rp=yes
}}
}}
Specifies the sound made by this object when its turret rotates. Can be set to any valid entry from the SOUND.INI file.
{{tt|'''{{PAGENAME}}'''}} specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in {{sound}}, and is primarily used in {{ra2}} and {{yr}} on the [[CnC:RA2:Grand Cannon|Grand Cannon]].

Revision as of 18:46, 10 November 2007

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: TurretRotateSound
File(s): Rules(md).ini
Values: Names of defined sounds/sections in Sound(md).ini
Applicable to: VehicleTypes, BuildingTypes


TurretRotateSound specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in Sound(md).ini, and is primarily used in Red Alert 2 and Yuri's Revenge on the Grand Cannon.