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Technician: Difference between revisions

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en>DCoder
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en>AlexB
Complete rewrite, based on TS and YR
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{{DeeZireInclusion}}<br />
{{Flag
This defines the civilian InfantryType that emerges from a destroyed building. You should ensure this is set to a valid infantry unit, and ensure that infantry unit is listed in the [InfantryTypes] list and is defined as per all other infantry units. This is normally set as an armed civilian and is normally the Technician himself (CTECH). This unit is usually spawned from structures which have a special function such as Radar=yes set.
|files={{Categ|ini=rules}}
|values={{Categ|InfantryTypes}}
|default=none
|types={{Categ|General}}
|yr=yes
|ra2=yes
|ts=yes
|fs=yes
}}
Defines an [[InfantryType]] that is used as crew for the unplayable sides. These sides are the ones not named "GDI" or "Nod" in TS, and the first two or three defined sides in RA2 and YR respectively.
 
Technicians also have a 15% probability to spawn as survivors instead of ordinary crew from units and buildings if the unit or building is armed, i.e. it has a weapon or it is occupied. This does not apply in case the game already determined an {{f|Engineer|link}} should be spawned.
 
If at least one crewed building can spawn a technician on destruction or when selling, {{f|Technician}} has to be set to a valid InfantryType, otherwise the game will crash in both cases.
 
==See also==
* [[Crew_System|Crew System]]
* [[Crew]]
* [[Engineer]]
 
[[Category:INI Flags]]
[[Category:rules(md).ini Flags]]

Revision as of 08:01, 13 March 2013

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Technician
File(s): rules(md).ini
Values: InfantryTypes
Default: none
Applicable to: General


Defines an InfantryType that is used as crew for the unplayable sides. These sides are the ones not named "GDI" or "Nod" in TS, and the first two or three defined sides in RA2 and YR respectively.

Technicians also have a 15% probability to spawn as survivors instead of ordinary crew from units and buildings if the unit or building is armed, i.e. it has a weapon or it is occupied. This does not apply in case the game already determined an Engineer should be spawned.

If at least one crewed building can spawn a technician on destruction or when selling, Technician has to be set to a valid InfantryType, otherwise the game will crash in both cases.

See also