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SuperAnimThree: Difference between revisions

From ModEnc²
en>McPwny
Created page with "The SuperAnim logic works in four parts: *An anim to play once while going from not ready to ready *An anim to loop while the superweapon is ready *An anim to play while g..."
 
en>DeathFish
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Line 13: Line 13:
*[[SuperAnimFour]]
*[[SuperAnimFour]]
*[[ChargedAnimTime]]
*[[ChargedAnimTime]]
*[[SuperLowPower]]

Revision as of 06:23, 2 January 2025

The SuperAnim logic works in four parts:

  • An anim to play once while going from not ready to ready
  • An anim to loop while the superweapon is ready
  • An anim to play while going from ready to fire to not ready
  • An anim to loop while the superweapon is not ready

SuperAnim= is the third of these that plays on loop until the superweapon is discharged

See Also