SuperAnimThree: Difference between revisions
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en>McPwny Created page with "The SuperAnim logic works in four parts: *An anim to play once while going from not ready to ready *An anim to loop while the superweapon is ready *An anim to play while g..." |
en>DeathFish No edit summary |
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*[[SuperAnimFour]] | *[[SuperAnimFour]] | ||
*[[ChargedAnimTime]] | *[[ChargedAnimTime]] | ||
*[[SuperLowPower]] | |||
Revision as of 06:23, 2 January 2025
The SuperAnim logic works in four parts:
- An anim to play once while going from not ready to ready
- An anim to loop while the superweapon is ready
- An anim to play while going from ready to fire to not ready
- An anim to loop while the superweapon is not ready
SuperAnim= is the third of these that plays on loop until the superweapon is discharged