StartSound: Difference between revisions
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|types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}},{{Categ|VoxelAnims}} | |types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}},{{Categ|VoxelAnims}} | ||
|ts=yes | |ts=yes | ||
| | |fs=yes | ||
|hp=yes | |hp=yes | ||
|ets=yes | |ets=yes | ||
Revision as of 12:52, 5 February 2025
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| Flag: | StartSound |
| File(s): | Rules(md).ini,art(md).ini |
| Values: | Strings: Normal text. (Limited to: Names of Sounds) |
| Default: | none |
| Applicable to: | SuperWeaponTypes, Animations,VoxelAnims |
Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponTypes with Type=ForceShield set.
sound to play when the voxel anim is created (Voxel Debris types)
sound to play when the Animations Playing (Art.ini,Artmd.ini)
Note
- If you use the StartSound and Report tags in the animation Report tags are ignored.
- If the StartSound tag is used on building animations The sound produced by this tag Will be played along with the first building placement (equivalent to tag BuildingSlam).





