Jump to content

StartSound: Difference between revisions

From ModEnc²
en>Testid123
mNo edit summary
en>Testid123
mNo edit summary
Line 6: Line 6:
|types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}},{{Categ|VoxelAnims}}
|types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}},{{Categ|VoxelAnims}}
|ts=yes
|ts=yes
|ts=yes
|hp=yes
|ets=yes
|ets=yes
|ra2=yes
|ra2=yes

Revision as of 12:51, 5 February 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: StartSound
File(s): Rules(md).ini,art(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: SuperWeaponTypes, Animations,VoxelAnims


Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponTypes with Type=ForceShield set.
sound to play when the voxel anim is created (Voxel Debris types) sound to play when the Animations Playing (Art.ini,Artmd.ini)

Note

  • If you use the StartSound and Report tags in the animation Report tags are ignored.
  • If the StartSound tag is used on building animations The sound produced by this tag Will be played along with the first building placement (equivalent to tag BuildingSlam).