Jump to content

SensorArray: Difference between revisions

From ModEnc²
en>EvilRenegade
m Replacing Template:TTL with Template:F.
en>TAK02
Works as advertised with Ares
Line 8: Line 8:
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
|ares=yes
|ra2obsolete=yes
|ra2obsolete=yes
}}
}}
Line 24: Line 24:


Although this flag is parsed, it no longer allows BuildingTypes to detect cloaked and subterranean units.
Although this flag is parsed, it no longer allows BuildingTypes to detect cloaked and subterranean units.
==With Ares==
This flag is parsed and fully functional; just set [[SensorsSight]] to an appropriate value too.

Revision as of 13:11, 7 November 2020

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: SensorArray
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: BuildingTypes

Logic related to SensorArray, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



In Tiberian Sun

This flag determines whether or not a BuildingType can detect and reveal cloaked and subterranean units within a radius in cells specified by CloakRadiusInCells.

When a cloaked unit is detected for a player, an EVA Event will trigger and tibsun.mixspeech01.mix00-i172.aud (speech02.mix for Nod) will sound. The unit will then become visible and targetable until it is no longer within the detection range.

Similarly, when a subterranean unit is detected, an EVA Event will trigger and tibsun.mixspeech01.mix00-i174.aud (speech02.mix for Nod) will sound. The unit's selection box will be revealed until it is no longer within the detection range or it surfaces.

In Red Alert 2

Logic related to SensorArray, as a whole or in part, is obsolete in Red Alert 2 and Yuri's Revenge.

Although this flag is parsed, it no longer allows BuildingTypes to detect cloaked and subterranean units.

With Ares

This flag is parsed and fully functional; just set SensorsSight to an appropriate value too.