SensorArray: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=boolean | |||
|special=none | |||
|default=no | |||
|types={{Categ|BuildingTypes}} | |||
|games=[[TS]], [[RA2]], [[YR]] | |||
}} | |||
Specifies whether this building has a sensor which allows it to reveal [[Cloaking System|cloaked]] and [[subterranean]] objects nearby (the range is defined by {{TTL|CloakRadiusInCells}}) and raise a [[Radar Event]]. | |||
'''Note:''' in YR 1.001, this building will not detect such objects, but it will still raise a Radar Event if they are detected by other means within its range. | |||
Revision as of 12:38, 10 August 2006
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| Flag: | SensorArray |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Special Values: | none |
| Default: | no |
| Applicable to: | BuildingTypes |
Specifies whether this building has a sensor which allows it to reveal cloaked and subterranean objects nearby (the range is defined by Template:TTL) and raise a Radar Event.
Note: in YR 1.001, this building will not detect such objects, but it will still raise a Radar Event if they are detected by other means within its range.





