OccupantAnim: Difference between revisions
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=Strings (names of [[Animations]]) | |values=Strings (names of [[Animations]]) | ||
|default= | |default=none | ||
|types={{categ|Weapons}} | |types={{categ|Weapons}} | ||
|yr=yes | |yr=yes | ||
Revision as of 15:46, 9 January 2025
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| Flag: | OccupantAnim |
| File(s): | Rules(md).ini |
| Values: | Strings (names of Animations) |
| Default: | none |
| Applicable to: | Weapons |
If an InfantryType has this weapon set as its OccupyWeapon= and also has Occupier=yes set, then this tag specifies the animation to be used when that unit fires its weapon when inside a BuildingType with CanBeOccupied=yes and CanOccupyFire=yes set.
Necessary to add despite lack of rewrite:
Automatic List Inclusion
Animations used as values for this flag are automatically listed under the internal [Animations] array. However no harm can be done by listing them manually.





