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MovementRestrictedTo: Difference between revisions

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*[[VehicleTypes]] that can fly, can still go to prohibited areas. But such [[VehicleTypes]] cannot land without the {{f|BalloonHover|yes|link}} tag.
*[[VehicleTypes]] that can fly, can still go to prohibited areas. But such [[VehicleTypes]] cannot land without the {{f|BalloonHover|yes|link}} tag.


{{Bugs}}
=={{Bugs}}==
*Trying to force two or more values will result in this logic breaking and not working for the unit.
*Trying to force two or more values will result in this logic breaking and not working for the unit.
Example: "<tt>MovementRestrictedTo=Clear,Rough</tt>", "<tt>MovementRestrictedTo=Clear, Rough</tt>" or "<tt>MovementRestrictedTo=Clear Rough</tt>" will result in the unit just ignoring the limitation.<br>
Example: "<tt>MovementRestrictedTo=Clear,Rough</tt>", "<tt>MovementRestrictedTo=Clear, Rough</tt>" or "<tt>MovementRestrictedTo=Clear Rough</tt>" will result in the unit just ignoring the limitation.<br>

Latest revision as of 17:38, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: MovementRestrictedTo
File(s): rules(md).ini
Values: special strings
Default: None
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes (to the same extent as Locomotors do)


Some units are restricted to certain terrains, say trains are restricted to railroad, ships are restricted to water, and some spawned aircraft are restricted to water(it affects only their landing). You can restrict other units to some kind of terrain, say to roads only if you so desired. To do so, use MovementRestrictedTo= with one of terrain types - Clear, Rough, Road, Water, Tiberium, Rock, Beach...

Note

Bugs/Side-Effects/Unexpected Limitations

  • Trying to force two or more values will result in this logic breaking and not working for the unit.

Example: "MovementRestrictedTo=Clear,Rough", "MovementRestrictedTo=Clear, Rough" or "MovementRestrictedTo=Clear Rough" will result in the unit just ignoring the limitation.