Lightning.ScatterDelay: Difference between revisions
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Latest revision as of 21:56, 31 March 2025
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| Flag: | Lightning.ScatterDelay |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | LightningScatterDelay |
| Applicable to: | SuperWeaponTypes |
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The number of frames between clouds getting created over a random cell in the super weapon’s range. Values of 0 or lower will disable random hits. Only clouds created by this mechanism are subject to separation rules.





