LightningScatterDelay
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| Flag: | LightningScatterDelay |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | General |
The delay in frames between random lightning bolts from a Super Weapon with Type=LightningStorm. Decreasing this appears to inflict a serious hit on game speed and performance as the game has to perform many calculations for each shot - slowing this process down will thus slow the game down.
- It not only controls the interval, but also the number of clouds generated each time.
- Of course, under Ares, you can use the Lightning.ScatterDelay and Lightning.ScatterCount statements to define them separately.





