ExecutePlanSound: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=Strings (names of [[Sound]]s) | |||
|default=none | |||
|types={{categ|AudioVisual}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
This specifies the sound to make when a player instructs an object to follow the waypoint path and can be any sound as defined in the SOUND.INI file. By default, the game does not have a predefined sound for this. | This specifies the sound to make when a player instructs an object to follow the waypoint path and can be any sound as defined in the SOUND.INI file. By default, the game does not have a predefined sound for this. | ||
Latest revision as of 21:41, 31 March 2025
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| Flag: | ExecutePlanSound |
| File(s): | Rules(md).ini |
| Values: | Strings (names of Sounds) |
| Default: | none |
| Applicable to: | AudioVisual |
This specifies the sound to make when a player instructs an object to follow the waypoint path and can be any sound as defined in the SOUND.INI file. By default, the game does not have a predefined sound for this.





