Engineer: Difference between revisions
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{{ | {{Flag | ||
|files={{Categ|ini=rules}} | |||
|values={{Categ|InfantryTypes}} | |||
|default=none | |||
|types={{Categ|General}} | |||
|yr=yes | |||
|ra2=yes | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ares=yes | |||
}} | |||
Defines an [[InfantryType]] that will spawn from a destroyed construction yard. However, Red Alert 2 (and Yuri's Revenge) do not distinguish between factions so the Engineer spawned will always be the infantry defined by this tag. | |||
{{Flag | |||
|files={{Categ|ini=rules}} | |||
|values={{values|Booleans}} | |||
|default=no | |||
|types={{Categ|InfantryTypes}} | |||
|yr=yes | |||
|ra2=yes | |||
|ts=yes | |||
|fs=yes | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|hp=yes | |||
|ares=yes | |||
}} | |||
Determines whether this [[InfantryType]] has the properties of an engineer, which allows that infantry to enter any structure that has {{f|BridgeRepairHut|yes|link}} set, capture any structure that has {{f|Capturable|yes|link}} set and to repair any structures owned by that player. In ''Red Alert 2'' and ''Yuri's Revenge'', this also prevents infantry from using a weapon on any object, should they be given one, except if the weapon has a warhead with {{f|BombDisarm|yes|link}} set, in which case it will be able to target and successfully be used on objects which have an {{Tt|[[IvanBomb]]}} attached. Weapons of any kind can be force-fired on the ground. | |||
Latest revision as of 09:19, 1 April 2025
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| Flag: | Engineer |
| File(s): | rules(md).ini |
| Values: | InfantryTypes |
| Default: | none |
| Applicable to: | General |
Defines an InfantryType that will spawn from a destroyed construction yard. However, Red Alert 2 (and Yuri's Revenge) do not distinguish between factions so the Engineer spawned will always be the infantry defined by this tag.
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| Flag: | Engineer |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | InfantryTypes |
Determines whether this InfantryType has the properties of an engineer, which allows that infantry to enter any structure that has BridgeRepairHut=yes set, capture any structure that has Capturable=yes set and to repair any structures owned by that player. In Red Alert 2 and Yuri's Revenge, this also prevents infantry from using a weapon on any object, should they be given one, except if the weapon has a warhead with BombDisarm=yes set, in which case it will be able to target and successfully be used on objects which have an IvanBomb attached. Weapons of any kind can be force-fired on the ground.






