Jump to content

Deployer: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
m 6 revisions imported
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines if this InfantryType is able to deploy. The units ART.INI sequence should also specify which frames of its image sequence are to be used for deployment (see the ART.INI Guide).
|name={{PAGENAME}}
|files={{categ|ini=rules}}
|types={{categ|InfantryTypes}}
|values={{values|boolean}}
|ra2=yes
|yr=yes
|default=no
}}
Specifies whether or not this [[InfantryType]] can deploy.
 
The infantry [[Sequence]] used by this [[InfantryType]] should specify the [[SHP]] file frames to use for its various deploy animations.
 
Because there is no logic <b>Deployer</b> used in water, so if [[InfantryTypes]] uses this tag in water (where the SHP frame is for land only) causes some weirdness.<br>
For example, "<b>GI</b> switches to weapons [[Secondary]] in the water."<br>
[[File:Deployer on Water.png]]
 
 
==See Also==
*[[DeployFire]]
*[[DeploySound]]
*[[UndeploySound]]
*[[UndeployDelay]]
*[[DeployedCrushable]]

Latest revision as of 21:40, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Deployer
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


Specifies whether or not this InfantryType can deploy.

The infantry Sequence used by this InfantryType should specify the SHP file frames to use for its various deploy animations.

Because there is no logic Deployer used in water, so if InfantryTypes uses this tag in water (where the SHP frame is for land only) causes some weirdness.
For example, "GI switches to weapons Secondary in the water."
File:Deployer on Water.png


See Also