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DeployedCrushable: Difference between revisions

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In fact, [[DeployedCrushable]] and [[Crushable]] are only related to {{f|Crusher|yes|link}}, and have nothing to do with {{f|OmniCrusher|yes|link}} and {{f|OmniCrushResistant|yes|link}}. You can refer to the "Who crushes who" rule below for details.
In fact, [[DeployedCrushable]] and [[Crushable]] are only related to {{f|Crusher|yes|link}}, and have nothing to do with {{f|OmniCrusher|yes|link}} and {{f|OmniCrushResistant|yes|link}}. You can refer to the "Who crushes who" rule below for details.


{{Bugs}}
=={{Bugs}}==
<code>DeployedCrushable=no</code> only takes effect when [[Crushable]] is not 'no'.<br>
<code>DeployedCrushable=no</code> only takes effect when [[Crushable]] is not 'no'.<br>
Even if <code>DeployedCrushable=yes</code>, if {{f|Crushable|no|link}}, then regardless of whether the Infantry is in a deployed state, it cannot be crushed by only having {{f|Crusher|yes|link}}.
Even if <code>DeployedCrushable=yes</code>, if {{f|Crushable|no|link}}, then regardless of whether the Infantry is in a deployed state, it cannot be crushed by only having {{f|Crusher|yes|link}}.

Latest revision as of 17:19, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DeployedCrushable
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: InfantryTypes


InfantryTypes with DeployedCrushable=no set cannot be crushed when in a deployed state except by applicable TechnoTypes with OmniCrusher=yes.

This flag is redundant if Crushable=no or OmniCrushResistant=yes are set; the logics from those flags overrides this one.

  • This statement is not accurate.

In fact, DeployedCrushable and Crushable are only related to Crusher=yes, and have nothing to do with OmniCrusher=yes and OmniCrushResistant=yes. You can refer to the "Who crushes who" rule below for details.

Bugs/Side-Effects/Unexpected Limitations

DeployedCrushable=no only takes effect when Crushable is not 'no'.
Even if DeployedCrushable=yes, if Crushable=no, then regardless of whether the Infantry is in a deployed state, it cannot be crushed by only having Crusher=yes.

See Also

Who crushes whom


Crushable

Crusher


OmniCrusher

OmniCrushResistant


IsTrain