Bunkerable: Difference between revisions
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en>EvilRenegade m Replacing Template:TTL with Template:F. |
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values={{Values|boolean}} | |values={{Values|boolean}} | ||
|default=yes | |default=yes | ||
|types={{Categ|VehicleTypes}} | |types={{Categ|VehicleTypes}} | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
Determines whether or not the specified vehicle is able to enter a structure that has {{f|Bunker|yes|link}} set on it. In order to use this logic properly, the vehicle must have {{f|Turret|yes|link}} set on it and its {{f|SpeedType|link}} must not be {{tt|Hover}}. In addition, parasited units are not allowed to enter. | Determines whether or not the specified vehicle is able to enter a structure that has {{f|Bunker|yes|link}} set on it. In order to use this logic properly, the vehicle must have {{f|Turret|yes|link}} set on it and its {{f|SpeedType|link}} must not be {{tt|Hover}}. In addition, parasited units are not allowed to enter. | ||
*Note: If not set manually, [[VehicleTypes|VehicleType]] with {{f|Locomotor|Hover|link}} will default to {{f|SpeedType|Hover|link}}, which will be affected by the first disabling effect. | |||
{| class="wikitable" | |||
! Locomotor !! Bunkerability | |||
|- | |||
| Drive || Functional. | |||
|- | |||
| Jumpjet || Bunkerable but weird. | |||
|- | |||
| Hover || Unbunkerable. | |||
|- | |||
| Rocket || The game crash before entering. | |||
|- | |||
| Tunnel || Bunkerable but weird. | |||
|- | |||
| Walk || Bunkerable but weird. | |||
|- | |||
| DropPod || The game crash before entering. | |||
|- | |||
| Fly || Unbunkerable. | |||
|- | |||
| Teleport || Bunkerable but weird. | |||
|- | |||
| Mech || Unbunkerable. | |||
|- | |||
| Ship || The game crash when entering. | |||
|} | |||
Latest revision as of 21:38, 31 March 2025
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| Flag: | Bunkerable |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes |
| Applicable to: | VehicleTypes |
Determines whether or not the specified vehicle is able to enter a structure that has Bunker=yes set on it. In order to use this logic properly, the vehicle must have Turret=yes set on it and its SpeedType must not be Hover. In addition, parasited units are not allowed to enter.
- Note: If not set manually, VehicleType with Locomotor=Hover will default to SpeedType=Hover, which will be affected by the first disabling effect.
| Locomotor | Bunkerability |
|---|---|
| Drive | Functional. |
| Jumpjet | Bunkerable but weird. |
| Hover | Unbunkerable. |
| Rocket | The game crash before entering. |
| Tunnel | Bunkerable but weird. |
| Walk | Bunkerable but weird. |
| DropPod | The game crash before entering. |
| Fly | Unbunkerable. |
| Teleport | Bunkerable but weird. |
| Mech | Unbunkerable. |
| Ship | The game crash when entering. |





