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BuildingGarrisonedSound: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This specifies the sound to make when a structure with CanBeOccupied=yes set is garrisoned and can be any sound as defined in the SOUND.INI file.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of [[Sound]]s)
|default=none
|types={{Categ|AudioVisual}}
|ra2=yes
|yr=yes
}}
This specifies the sound to make when a structure with {{f|CanBeOccupied|yes|ink}} set is garrisoned and can be any sound as defined in the SOUND.INI file.
 
==Note==
*Luckily, [[Westwood]] didn't create the '''LeaveBuildingGarrisonedSound''' tag, otherwise when [[InfantryTypes]] left the building, there would have been a designated sound. And can only use one voice throughout the game like a tag [[CloakSound]].

Latest revision as of 21:38, 31 March 2025

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Flag: BuildingGarrisonedSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual


This specifies the sound to make when a structure with CanBeOccupied=yes set is garrisoned and can be any sound as defined in the SOUND.INI file.

Note

  • Luckily, Westwood didn't create the LeaveBuildingGarrisonedSound tag, otherwise when InfantryTypes left the building, there would have been a designated sound. And can only use one voice throughout the game like a tag CloakSound.