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FireSuppress: Difference between revisions

From ModEnc²
en>McPwny
Created page with "{{Flag |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} This tag controls the area, in cells, that a unit will scan for friendlies around a target and apply the Supre..."
 
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{{Flag
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|integer}}
|default=0
|types={{categ|CombatDamage}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes
Line 7: Line 12:
|ares=yes
|ares=yes
}}
}}
 
This tag controls the area, in cells, that a unit will scan for friendlies around a target and apply the {{f|Supress||link}} logic if the firing object has {{f|Supress|yes|link}}.<br>
 
Although these two tags work, they were not used in the officially released game because the logic is CPU heavy when in use and can easily generate a large amount of lag.
This tag controls the area, in cells, that a unit will scan for friendlies around a target and apply the [[Supress]]= logic if the firing object has [[Supress]]=yes.
 
Although these two tags work, they are disused because the logic is CPU heavy when in use and can easily generate a large amount of lag.


==See Also==
==See Also==
*[[Supress]]
*[[Supress]]

Latest revision as of 20:47, 4 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: FireSuppress
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: CombatDamage


This tag controls the area, in cells, that a unit will scan for friendlies around a target and apply the Supress= logic if the firing object has Supress=yes.
Although these two tags work, they were not used in the officially released game because the logic is CPU heavy when in use and can easily generate a large amount of lag.

See Also