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FireSuppress

From ModEnc²
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: FireSuppress
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: CombatDamage


This tag controls the area, in cells, that a unit will scan for friendlies around a target and apply the Supress= logic if the firing object has Supress=yes.
Although these two tags work, they were not used in the officially released game because the logic is CPU heavy when in use and can easily generate a large amount of lag.

See Also