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VoiceCapture: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the sound to make when an InfantryType with Engineer=yes set is selected and ordered to capture a BuildingType. Should be set to a valid entry from SOUND.INI.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|values={{Values|string|Sound Entries}}
|default=<none>
|types={{Categ|Technoes}}
|yr=yes
|ra2=yes
}}
 
Specifies any valid sound to play when an unit is set on capture mission. This includes most "infantry entering a building" actions ({{f|Engineer|link}}, {{f|Agent|link}}, {{f|Occupier|link}} and {{f|Assaulter|link}} but not entering {{f|Grinding|link}}, {{f|Hospital|link}} or {{f|Armory|link}} buildings or use of {{f|C4|link}}) as well as {{f|VehicleThief|link}} entering capturable vehicles. If this value is not set or it is invalid, {{f|VoiceEnter|link}} is used instead.
 
=See also=
{{f|VoiceEnter|link}}

Latest revision as of 22:11, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: VoiceCapture
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Sound Entries)
Default: <none>
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Specifies any valid sound to play when an unit is set on capture mission. This includes most "infantry entering a building" actions (Engineer, Agent, Occupier and Assaulter but not entering Grinding, Hospital or Armory buildings or use of C4) as well as VehicleThief entering capturable vehicles. If this value is not set or it is invalid, VoiceEnter is used instead.

See also

VoiceEnter