SpecialAnim: Difference between revisions
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{{Flag | |||
|name={{PAGENAME}} | |||
|files={{Categ|Art(md).ini}} | |||
|values={{Values|string|{{Categ|Animations}}}} | |||
|default=none | |||
|types=[[BuildingTypes]] | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies a special animation attached to this building. The condition and function of the animation depends on the building type: | |||
* [[Storage|Tiberium/Ore silo]] fill animation (requires {{f|SiloDamage|yes|link}}) | |||
* First stage of the [[UnitRepair|service depot/repair depot/naval yard]] vehicle/ship repair animation | |||
* [[IsAnimDelayedFire|Weapon]] charging animation | |||
* [[Grinding|Grinder]] grinding animation | |||
* [[Bunker|Tank bunker]] extend animation to appear in front of the tank | |||
{{Bugs}} | =={{Bugs}}== | ||
* In {{ra2}} and {{yr}}, using special anims with refineries gives highly unusual results; if the harvester has no ore, then the animation will not be played at all. It appears that the animation plays frames, up to a short but unknown limit, depending on how much ore the harvester deposits. Presumably this is part of an unused logic to play an 'ore dumping' animation. | |||
If | * If {{f|SpecialAnim}} is used with {{f|IsAnimDelayedFire|link}} and all related flags, the {{f|Image|link}} from {{f|Primary|link}} and {{f|ElitePrimary|link}} is ignored. | ||
==See Also== | |||
* [[SpecialAnimDamaged]] | |||
* [[SpecialAnimTwo]] | |||
* [[SpecialAnimThree]] | |||
* [[SpecialAnimFour]] | |||
Latest revision as of 17:52, 2 July 2025
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| Flag: | SpecialAnim |
| File(s): | Art(md).ini |
| Values: | Strings: Normal text. (Limited to: Animations) |
| Default: | none |
| Applicable to: | BuildingTypes |
Specifies a special animation attached to this building. The condition and function of the animation depends on the building type:
- Tiberium/Ore silo fill animation (requires SiloDamage=yes)
- First stage of the service depot/repair depot/naval yard vehicle/ship repair animation
- Weapon charging animation
- Grinder grinding animation
- Tank bunker extend animation to appear in front of the tank
Bugs/Side-Effects/Unexpected Limitations
- In Red Alert 2 and Yuri's Revenge, using special anims with refineries gives highly unusual results; if the harvester has no ore, then the animation will not be played at all. It appears that the animation plays frames, up to a short but unknown limit, depending on how much ore the harvester deposits. Presumably this is part of an unused logic to play an 'ore dumping' animation.
- If SpecialAnim is used with IsAnimDelayedFire and all related flags, the Image from Primary and ElitePrimary is ignored.





