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== On a VehicleType ==
== On a VehicleType ==
When this VehicleType is destroyed, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|ExplosiveVoxelDebris|link}} list , or the {{f|DebrisTypes|link}} list on the unit, if that is set. The random number is picked from the interval [ [[MinDebris]]; [[MaxDebris]] ] (inclusive).
When this VehicleType is destroyed, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|ExplosiveVoxelDebris|link}} list , or the {{f|DebrisTypes|link}} list on the unit, if that is set. The random number is picked from the interval [ [[MinDebris]]; [[MaxDebris]] ] (inclusive).


== On a Warhead ==
== On a Warhead ==
'''Note:''' This section is for YR only.
'''Note:''' This section is for YR only.


When this warhead detonates, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|MetallicDebris|link}} list at the impact point. The random number is picked from the interval [ [[MinDebris]]; [[MaxDebris]] ] (inclusive).
When this warhead detonates, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|MetallicDebris|link}} list at the impact point. The random number is picked from the interval [ [[MinDebris]]; [[MaxDebris]] ] (inclusive).
==Note==
==Note==
If <b>Max Debris=0</b> but [[MinDebris]] is greater than 0 The amount of debris always uses [[MinDebris]]. ;For example: {{f|MinDebris|10|link}} <b>MaxDebris=0</b>
*If <b>Max Debris=0</b> but [[MinDebris]] is greater than 0 The amount of debris always uses [[MinDebris]]. ;For example: {{f|MinDebris|10|link}} <b>MaxDebris=0</b>
*'''MaxDebris=1''' There is a 50% chance that debris will form If you want to have a 100% chance of debris You will need to define the following:<br>
'''[TechnoTypes]'''<br>
'''MinDebris=x'''<br>
'''MaxDebris=2'''<br>
'''DebrisTypes=VoxelAnims,VoxelAnims'''<br>
'''DebrisMaximums=1,0'''(1 For [[VoxelAnims]] that you want to actually happen)<br>
[[File:LTNK and MinDebris+MaxDebris.gif]]<br>
'''[LTNK]'''<br>
'''{{f|MinDebris|1|link}}'''<br>
'''{{f|MaxDebris|2|link}}'''<br>
'''{{f|DebrisTypes|LTNK,TIRE|link}}'''<br>
'''{{f|DebrisMaximums|1,0|link}}'''<br>
 
*For turrets such as LTNKTUR,YAGGUNTUR You can't use it. If you really want to use it, do this.
'''[YAGGUN]'''<br>
'''{{f|MinDebris|1|link}}'''<br>
'''{{f|MaxDebris|2|link}}'''<br>
'''{{f|DebrisTypes|FAKEYAGGUN,INVISIBLE|link}}'''<br>
'''{{f|DebrisMaximums|1,0|link}}'''<br>
**'''INVISIBLE''' is the name of the actual voxel file that you need to create But there's no need for pictures. (Just create it to use the Voxel file name only).
 
'''[FAKEYAGGUN]'''<br>
'''{{f|Image|FAKEYAGGUN|link}}'''<br>
'''{{f|MinDebris|2|link}}'''<br>
'''{{f|MaxDebris|2|link}}'''<br>
...


== See Also ==  
== See Also ==  
*[[MinDebris]]
*[[MinDebris]]
*[[DebrisTypes]]
*[[DebrisTypes]]
*[[DebrisMaximums]]
*[[DebrisMaximums]]

Latest revision as of 21:57, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: MaxDebris
File(s): Rules(md).ini
Values: integer
Default: 0
Applicable to: Warheads, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


On a VehicleType

When this VehicleType is destroyed, it will spawn a random number of debris from the [General] → ExplosiveVoxelDebris list , or the DebrisTypes list on the unit, if that is set. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).

On a Warhead

Note: This section is for YR only.

When this warhead detonates, it will spawn a random number of debris from the [General] → MetallicDebris list at the impact point. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).

Note

  • If Max Debris=0 but MinDebris is greater than 0 The amount of debris always uses MinDebris. ;For example: MinDebris=10 MaxDebris=0
  • MaxDebris=1 There is a 50% chance that debris will form If you want to have a 100% chance of debris You will need to define the following:

[TechnoTypes]
MinDebris=x
MaxDebris=2
DebrisTypes=VoxelAnims,VoxelAnims
DebrisMaximums=1,0(1 For VoxelAnims that you want to actually happen)
File:LTNK and MinDebris+MaxDebris.gif
[LTNK]
MinDebris=1
MaxDebris=2
DebrisTypes=LTNK,TIRE
DebrisMaximums=1,0

  • For turrets such as LTNKTUR,YAGGUNTUR You can't use it. If you really want to use it, do this.

[YAGGUN]
MinDebris=1
MaxDebris=2
DebrisTypes=FAKEYAGGUN,INVISIBLE
DebrisMaximums=1,0

    • INVISIBLE is the name of the actual voxel file that you need to create But there's no need for pictures. (Just create it to use the Voxel file name only).

[FAKEYAGGUN]
Image=FAKEYAGGUN
MinDebris=2
MaxDebris=2
...

See Also