LeaveBioReactorSound: Difference between revisions
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Default sound to play when a unit leaves a [[BuildingTypes]] with {{f|InfantryAbsorb|no|link}} or {{f|UnitAbsorb|no|link}} set. Can be any sound as defined in the SOUND.INI file.<br /> | Default sound to play when a unit leaves a [[BuildingTypes]] with {{f|InfantryAbsorb|no|link}} or {{f|UnitAbsorb|no|link}} set. Can be any sound as defined in the SOUND.INI file.<br /> | ||
(Yuri's Revenge Only) | (Yuri's Revenge Only) | ||
==Note== | |||
*If you want to use different sounds For other buildings Disable this tag. ('''LeaveBioReactorSound=Dummy''' ;'''none''' does not work.) Use the [[VoiceDeploy]] tag instead. | |||
Latest revision as of 21:56, 31 March 2025
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| Flag: | LeaveBioReactorSound |
| File(s): | Rules(md).ini |
| Values: | Strings (names of Sounds) |
| Default: | none |
| Applicable to: | AudioVisual |
Default sound to play when a unit leaves a BuildingTypes with InfantryAbsorb=no or UnitAbsorb=no set. Can be any sound as defined in the SOUND.INI file.
(Yuri's Revenge Only)
Note
- If you want to use different sounds For other buildings Disable this tag. (LeaveBioReactorSound=Dummy ;none does not work.) Use the VoiceDeploy tag instead.





